Accidental Pixels is a generative series where human and machine become collaborators. Scapes crafted in VR, Rendered in Blender and a glitch in Blender generated pixels according to some kind of system the human is not privy to.
The work was created in 2021.
If we are to glitch, to smear, to distort, we must interfere.
Any process of creation inherently requires interference.
Interference is the interface between maker and matter. Source material must be interfered with if it is to be transformed. As artists, there are many ways we directly and indirectly expose our materials to interference, many ways we collaborate with transformative forces. Gravity. Pressure. Static. Our participation sometimes may only involve facilitating a chance operation.
This simple concept furnishes the space of making shared by Sky Goodman and Beatrice VS.
interference// is a vehicle for the artists' creative dialogue; an engine that allows them to pump material into a combustive space. Goodman and Schleyer freely interfere with one another's input in the non-competitive and loving domain of their long friendship.
interference// incorporates many languages: video, dance, projection, music, poetry, butoh, hip hop, noise, minimal and maximal glitch, collaborating with artificial intelligence.
interference// is a system of creation where infinite permutations are possible. While core dynamics and treasured artifacts will always remain present,
interference// will never be finished, no performance repeated.
interference// grows with us.
S H R I N E is the idea that technology can be sacred, and that it deserves to be up on a pedestal. It is the celebration of obselete and repurposed technology. What is "obselete" is now divine, finding new meaning as a modular artifact in the expressive workflows of experimental video and glitch artists. S H R I N E aims to share a vision of electronic bliss, utlizing CRT televisions as nostaligic monuments that pay homage to those that came before us, and their endeavours with disrupted mediums. Analog and Digital collide, acknowledging the passage of time, decades of growth, in technology, in ourselves, and the world.
In the era of Virtual Reality, Post-Glitch, Vaporwave, and New Aesthetic, S H R I N E thrives on conceptualizing documentation and the re-purposing of these artifacts of the past to display them as sacred, arcane treasures, breathing new life into what was deemed "lost."
2015-Present Day
I regularly collaborate with experimental musicians in the DIY scene of Chicago and elsewhere, and work as a live event Visualist. I have done visuals for KMFDM, Jeff Schroeder, White Mystery, Boy Harsher, and a handful of DJ’s, noise and jazz artists in Chicagoland. My work is influenced by analog video exploration and video feedback.
A mix of video hardware, video feedback, circuit bent mixers and iOS apps.
2021
Work from past exhibitions, 2014-2020
The Technical Fabric mini series takes my very early drawings in VR and combines them with my analog video rescans.
2021